Hi all,

what would be the easiest to get the dimensions of a box that is not aligned to the World XY plane?

I am doing it like this for the moment, but it I think there might be something way easier I am missing.

```
private void RunScript(Brep x, ref object length, ref object width, ref object heigth, ref object A)
{
double[] area = new double[6];
var indices = new List<int>();
for (int i = 0; i < 6; i++)
{
x.Faces[i].SetDomain(0, new Interval(0, 1));
x.Faces[i].SetDomain(1, new Interval(0, 1));
double dis = x.Faces[i].PointAt(0, 0).DistanceTo(x.Faces[i].PointAt(1, 1));
area[i] = dis;
indices.Add(i);
}
var indArray = indices.ToArray();
Array.Sort(area, indArray);
Plane plane;
bool frame = x.Faces[indArray[0]].FrameAt(0.5, 0.5, out plane);
Box box = new Box(plane, x);
var dims = new List<double>();
dims.Add(box.GetCorners()[0].DistanceTo(box.GetCorners()[1]));
dims.Add(box.GetCorners()[1].DistanceTo(box.GetCorners()[2]));
dims.Add(box.GetCorners()[1].DistanceTo(box.GetCorners()[5]));
var dimA = dims.ToArray();
Array.Sort(dimA);
length = dimA[2];
width = dimA[1];
heigth = dimA[0];
//A = box;
}
```

File:201090417_BoxProperties.gh (10.2 KB)

If anybody has an idea it will be really welcome!

Thanks!